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natively displaying 3d in a browser without jscript knowhow

Do you think the HTML spec should do something differently? You can discuss spec feedback here, but you should send it to the WHATWG mailing list or file a bug in the W3C bugzilla for it to be considered.

is seems html now favor programmers over designers do you agree?

yes
1
50%
no
1
50%
 
Total votes : 2

natively displaying 3d in a browser without jscript knowhow

Postby monstercameron » Sun Aug 22, 2010 1:31 pm

this is how 3d in html should have been done!

displaying 3d models is the easy part...then using javascript, python, actionscript or java the edit the scene

the tag "3dobject" denotes a single 3d file solely for viewing

the tag "3dworld" denotes a list of 3d files within a world to be interactive and scripted

<3dworld type=(rasterized/raytraced) id= name= class=> <3dobject src=(obj,collada,3ds) height= width= depth= /> </3dworld>

purpose
1. for general viewing on items on 3d, eg. ebay items, or newegg product previews(saves space instead of using multiple hi res images to display a product)
2. a simpler way to design interactive 3d scenes for general html designers and notonly for coders.
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Postby H3g3m0n » Fri Sep 17, 2010 10:05 pm

I believe that's kind of what COLLADA, VRML and it's successor X3D do. VRML goes way back to 1995 and never wen't anywhere (mostly because there was never any decent viewers and the standard was kind of crappy, no support for shadows for example). Any halfway decent clients where often proprietary adding their own APIs to add missing features.

It would probably be fairly trivial to use a JavaScript library to render COLLDA/VRML/X3D models in a WebGL context with basically no programming knowledge other than embedding a JS script. The question is if HTML5 should also specify a full 3D model format that can be embedded in such a way or just the basic 3D rendering API and let people use 3rd party libs to render any model format they wan't.

I also posted that HTML itself should have some 3D properties added to it rather than just dumping it all in a box with a full 3D API. Actually specifying a 3D model format in such a way would integrate well with that but I'm not sure how much use it would be for just displaying a flat model.
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