I am trying to find the best way to reduce flicker in simple animations using the HTML5 CANVAS element.
So far, the best I have come up with is to do a poor-man's double buffer
between two adjacent canvas elements. There is an example at
http://home.comcast.net/~urbanjost/canv ... asma2.html
based on the best similar example I could find.
Is there a better way to do this? An example would be appreciated. If not, does anyone else think ping-pong
buffering or planes should be added to CANVAS? Or is animation "too much" for
the intended uses of a CANVAS element?