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zcorpan wrote:I think <video> support on mobiles is generally bad even if it's there. However this will most likely get better over time (to be equivalent to desktop computers basically).
JAB Creations wrote:This is a political issue you've run in to. Large corporations trying to create gardened pay walls. Both Apple (through Safari) and Microsoft (through Internet Explorer) intentionally don't support open source license/royalty-free codecs because they invested money in H.264 along with other companies. Because these companies have large amounts though not absolute control over everything that is why you see H.264 in most if not all electronics. Then there is the web which the last time a walled-garden tactic was successful Netscape disappeared and it took over a decade to get rid of Internet Explorer 6.
JAB Creations wrote:If you're working on an independent project abandon video on the iPhone until it's properly supported using open source free codecs. If you're contracting you should be charging a premium for supporting something that is non-standard. No, that is not debatable, it's not a standard and it's not acceptable that WHATWG refuses to enforce proper policies. If you're on a corporate ladder advice those you work for the folly of supporting something that will not be successful in the long term and shift your strategies to something viable.
zcorpan wrote:Codecs is a separate issue. It's not the reason why video can't be painted on a canvas on mobile...
I think the best thing you can do is file bugs with browser vendors pushing for this to be fixed.
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